Figure 6.34 - Area light settings

As part of the process of getting lights with the best possible settings,

you will have to play with the Strength settings for all sources to find the

appropriate balance. The same values won't work for all types of

projects.

If you use the Rendered Shading mode for Cycles at this point, you will

have a great idea of Eevee's differences. The render progress displays a

slow process, starting with a grainy image that stops at 1024 interactions

(Figure 6.35).